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869 private links
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webgl
Nice visualization of dynamic math. Attractors, vector fields, fractal, flocking, and more.
A webgl demo scene (?) of infinitely recursive game of life in game of life.
Make a fragment shader with a node editor. You connect the nodes, preview the effect, and get a shader definition.
This project is similar to something I wanted to create for a long time.
Explore composable geometry shapes, shaders, transformations with a lisp-like language called Janet. The rendering by compiling the code to glsl, running a raymarching engine (that why it's easy to define composite shapes).
For more (fancy) raymarching demo, check out https://iquilezles.org/articles/raymarchingdf/.
<blockquote>interactive visuals, made from cable salad</blockquote>